![]() ![]() ![]() Adds a camera flight for Cape Trelawney which can be activated with ‘Keypad 8’ by default.Encourages the construction of ornaments by quadrupling their output, while at the same time nerfing all of the attractiveness items to hell.Installation instructions can be found here.Īfter Installing the Modloader, you need to add your mods into C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods assuming Default Uplay Path. You need to install the Anno 1800 Modloader. You can always find the latest release of this mod collection here. No rivers in the new world? Here you go! Add another computer player in a running game? Just build a ship for them! Commuter Piers for all regions? Also included. Quality of Life Changes, Addons, Ornaments and many new gameplay functions. Anno 1800 Spice it Up Modcollection A Collection of over 70 mods for Anno 1800 View on GitHub Anno 1800 Spice it Up Modcollection You can also save and load all of your settings.Anno 1800 Spice it Up Modcollection | Spice it Up Skip to the content. Every setting will be selected as you did in the savegame so you just have to go to the victory conditions settings. To check the victory conditions you chose for any savegame you will have to load it, quit to title and click "Start a new game". This also applies for multiplayer sessions. ![]() You don't necessarily have to set any conditions and play as long as you like. In Anno 1800, sandbox games offer multiple victory conditions which have to be met to win a game. Starting Ships and Starting Harbour settings can't be both set to none. Note: you have to start either with a ship, with a harbour or both. Starting Ships - none/flagship/trade fleet/war fleet.Select from four different settings which determine the beginning of the game: Trading Post Restocks - common/normal/rare.Map Type - random/archipelago/atoll/island arc/corners/snowflakeįeatures tab allows you to balance the in-game mechanics.Mineral Deposits - plenty/medium/sparse.sparse - Old World, Cape Trelawney, Enbesa: 2 fertilities New World: 4 fertilities Arctic: 4 fertilities (medium islands) and 3 fertilities (small islands).medium - Old World, Cape Trelawney, Enbesa: 3 fertilities New World: 5 fertilities Arctic: 4 fertilities.plenty - Old World, Cape Trelawney, Enbesa: 4 fertilities New World: 6 fertilities Arctic: 5 fertilities (medium islands) and 4 fertilities (small islands).Note: Crown Falls always has 4 fertilities Arctic: 1 fertility is always "Forest", and King Williams Island always has 5 fertilities, cliff islands have no fertilities. Island Size - mainly large/mainly medium/mainly small.It is possible to check the seed number of an already existing game, it is displayed on the left side of the menu that allows to select which savegame from a profile to load. Using the same seed number while keeping all of the other important settings the same allows to create exactly the same game world. ![]()
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